Students
will learn the fundamental concepts of human-computer interaction and user
centered design thinking, through working in teams on an interaction design
project, supported by lectures, readings, and discussions. They will learn to
evaluate and design usable and appropriate software based on psychological,
social, and technical analysis. They will become familiar with the variety of
design and evaluation methods used in interaction design, and will get
experience with these methods in their project. Topics will include usability
and affordances, direct manipulation, systematic design methods, user
conceptual models and interface metaphors, design languages and genres, human
cognitive models, physical ergonomics, information and interactivity
structures, and design tools and environments.
Intended learning outcomes
Knowledge &understand
To understand the definition and main objectives in human-computer interaction (HCI)
To understand the guidelines, principles and the eight golden rules for interface design.
To understand the definition and description of requirements and standards of usability.
Understand and define user-centered design (UCD)
Learn about prototypes and describe them.
Describe life cycle models for human-computer interaction (HCI)
mental skills
Student compares physical, intellectual, and personality differences between users.
Student describes the special considerations in designing user interfaces for the elderly, users with disabilities, and children.
Student compares among UCD models
Student discusses the different techniques that are practiced at different stages of the UCD development process
Student Criticizes websites or systems.
Student distinguishes between different types of prototypes
Practical & professional skills
Student finds strengths and weaknesses in websites or systems interfaces.
Student applies the guidelines, principles of design and the eight golden rules of interface design.
Student applies requirements, standards of usability to different systems.
Student applies user-centered design (UCD)
General and transferable skills
Editorial communication and report writing
Team work
Commitment to performing exams and handing in assignments on time
Teaching and learning methods
Lectures
Mini-projects
Research papers
Methods of assessments
Midterm exam = 30
Final exam = 50
Scientific activities (eg writing a report or giving a presentation) = 20
Course contents
Definition, history and main objectives of HCI
HCI Design Guidelines
HCI Design Principles.
HCI's Eight Golden Rules
Practical examples of guidelines, principles and golden rules
Usability
Usability requirements and standards
Universal Usability according to different cultures