Introduction to
graphics systems and display devices, display memory, types of display
technologies, drawing rules and foundations and how to display them on the
screen, algorithms to improve display quality and how to store them,
programming in higher language forms and graphics and displaying them on the
screen, using libraries that support programming languages such as Open GL,
using several visual Dimensions, Data Entry Methods Interactive with the
programs, encouraging the student to work on a mini-project within the scope of
the course.
Intended learning outcomes
1. Learn how to
create movement and simulation using computer drawing programs
2. Recognizing the
dimensions of the screen and its borders in pixels, and estimating drawing
points on the x- and y-axes.
3. Distinguish
between the work environment for performing drawing operations and their
libraries, and how to prepare a work environment that allows the compiler to
translate drawing functions, unlike the scripting environment
4. Explains the
drawing functions, their properties, how they work, and their various
parameters.
5. Determine the
types of devices used to input and output images and graphics on the computer